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Session validated before Launch is allowed. Account picture and bio come from the website.
Sync Docs
Install, the loader, every menu feature that ships today, and the Luau sandbox — written against the live product, not a wishlist.
Sync is delivered through the loader. Create a free account, redeem a licence key, and the loader installs and updates everything under C:\Sync.
1. Create an accountfreeSign up at getsync.lol/register. Accounts are free — the licence unlocks Sync.2. Redeem your keyone-timePaste SYNC-XXXXX-XXXXX-XXXXX on the dashboard. Keys are permanent and single-use.3. Download the loaderdashboardUnlocked once a licence is on the account. One executable — no installer archive.4. Run itinstallsSigns you in, installs into C:\Sync, and opens the launch screen.5. LaunchRoblox openJoin a game first, then press Launch. The loader exits once Sync is running.RobloxPlayerBeta.exe and tells you if it is missing.Sync.exeentryDownload the latest loader from your dashboard.payloads\usermode\binariesThe two Sync payloads (classic + ImGui) and the Luau runtime DLL only.assets\streamedCreated on demand by the payload (branding, icon font, skeleton images) from assets.getsync.lol.config.jsonyoursActive settings. Never overwritten by updates.configs\yoursNamed profiles from the Config tab.scripts\yoursScripts saved from the Luau editor.cache\generatedAvatars, meshes, profile cache. Safe to delete.One signed-in app: login, entitlement, auto-update, launch. Usermode access ships today.
Session validated before Launch is allowed. Account picture and bio come from the website.
On start, missing or changed files under C:\Sync are fetched and SHA-256 checked.
Runtime assets are not installed any more: the payload streams them from assets.getsync.lol on first use, and the loader deletes the legacy C:\Sync\assets tree once on the next update.
External usermode access. No kernel components.
Loader themes can optionally push the same accent into the cheat menu.
Streamproof windows, randomized payload names, and minimize-to-tray from the loader's UI.
Many devices can hold a session. A session only proves who you are.
The licence locks to one machine on first Launch, not on sign-in.
Use Reset HWID on the dashboard to move machines. Three-day cooldown between unlinks. Keys cannot be unbound once redeemed.
Open the menu with F1 (changeable in Config). Tabs: Aim, Visuals, Misc, World, Players, Explorer, Luau, Config. F5 executes the active script from any tab.
Right-click a keybind pill: Hold, Toggle, Always, or Click.
Sidebar footer shows your Sync username, avatar, and bio (truncated to the rail).
Aimbot (camera / mouse), bones, priority, FOV, sticky, visibility, shake, Triggerbot, Silent Aim.
Full ESP stack, mesh chams (fill + outline), live 3D ESP preview, single-colour health bar, trails, sound ESP, MM2 helpers, radar, crosshair.
Fly, noclip, speed, jump, orbit, spinbot, anti-aim / desync, custom FOV, custom gravity, hitbox expander, anti-AFK, force reset.
Skybox presets, freecam, lighting / bloom / DoF / atmosphere, world chams.
Live list with whitelist / teleport / spectate; DataModel browser with typed props.
Luau sandbox + Drawing / HTTP / files / memory; themes, watermark, hit sound, profiles.
Standard R6/R15 experiences use Sync's generic reader. Games with custom character storage switch to dedicated, hierarchy-verified adapters so a respawn or stale place ID cannot blank the player snapshot.
FrontlinesdedicatedEnemy soldier discovery, custom health, skinned-rig-safe bounds, and first-person/friendly exclusion.OverkilldedicatedWorkspace model discovery with camera-subject local-player handling.Bad BusinessdedicatedBody-folder discovery, custom bone aliases, and Health Value support.DeadlinededicatedLowercase character hierarchy and visible-part bone aliases.ArsenaldedicatedWorkspace character models resolved independently of Player.Character.RivalsteamTeammateLabel-aware filtering.BloxstriketeamNested character-folder team filtering.Pandis Aim TrainerstandardTargets are discovered as Humanoid-bearing workspace models (auto-scan); no player service required.EnabledtoggleMaster switch. Pair with the Aim Key bind.Aim KeybindHold / Toggle / Always / Click.Clear All / Name ModerosterWipe the whole whitelist at once; flip the roster between usernames and display names.Team CheckfilterSkip teammates when teams exist.Modecamera / mouseCamera Lock writes look; Mouse Move moves the cursor.Select PartboneHead, torso, limbs, feet, Closest, or Random.PrioritypickCrosshair, Lowest HP, or Closest (3D).FOVpxAcquisition radius around screen centre. Shared with Silent Aim.Max DistancestudsIgnore players farther than this.Draw FOVoverlayOptional circle; FOV Gradient and colour swatch available.EasingcurveQuadratic, Cubic, or Sine approach shape.Delay X / YfeelPer-axis lag for mouse mode.Sensitivity / SmoothnessfeelHow hard and how fast aim settles.Visibility CheckfilterPrefer targets that pass the visibility ray.Sticky AimlockKeep the first lock across the FOV edge, then release it if it dies, leaves range, goes behind the camera, or cannot be projected.ShakeoptionalSubtle tremor on mouse aim when enabled.Enabled / KeybindAuto-click when a valid target is under the reticle.Delay / Click DurationtimingControl acquisition delay and mouse-down duration independently.Part Mode / PartshitboxesUse one bone or a persisted multi-select hitbox mask.Prediction XZ / YleadLead moving hitboxes with separate horizontal and vertical multipliers; optional point preview.ChecksfilterIndependently combine Team, Dead, Invisible, and Visibility checks.Max Distance / Hit ChancetuningMaximum acquisition range and fire probability.Enable / KeybindRedirects shots without moving the camera visibly.Mode6 methodsViewport, Mouse, Raycast, Camera, Mouse + Raycast, or Phantom.Sticky / Restore DelaylockRetain one target and control how long redirected state remains before restoration.FOV / SnaplineoverlayOptional glow, fill, pulse animation, and current-target line.Phantom AutowallgamePhantom ray route with head-to-torso priority.Team Check / Max Distance / Hit ChancetuningShared acquisition controls.Master ESP Enabled gates the ESP rows. Chams and the preview panel are independent of it. Shared: team check, max distance, ESP outline + thickness, dim ForceFields.
BoxespFull or Corner; Bounding or Static (+ width ratio); colour Solid / By Health / Gradient; thickness.Box FillfillSolid, Gradient, or Image with fill alpha.ChamsmeshSolid fill over player characters with its own opacity, plus an optional outline: size, colour, and outline transparency. No patterns or LOD steps.NamelabelPlayer name overlay + colour.Health BarbarSingle solid colour (not high/mid/low). Optional Health Text.Distance / Weapon / StatelabelsRange, equipped tool, and character state.Skeleton / Head DotbonesBone lines with thickness; optional head marker.TracerslinesFrom Bottom / Center / Top / Cursor; thickness; optional curve.TrailmotionLine, Glow, Dots, or Ribbon; length, thickness, taper, from feet.Sound ESPaudioNearby sound waves with max distance and wave size.Offscreen ArrowshudDirection markers with radius and size.MM2 ESPgameColour highlighting for the Murderer and Sheriff in Murder Mystery 2.CrosshairoverlayCross, Dot, Circle, or custom Image; size / gap / thickness.RadarminimapSize, range, rotate with camera, names, distance, colours.ESP PreviewpanelLive 3D character beside the Visuals tab that redraws the active box, fill, skeleton, health, tracers, and info labels. Drag to orbit; auto-orbits when idle.FlymoveKey + CFrame / Velocity / Standard; fly speed, vertical speed, write bursts, hover.NoclipmovePass through parts; optional Ghost Mode.WalkSpeedstatsWalkSpeed / CFrame / Velocity methods + speed value.JumpPowerstatsCustom jump power when enabled.Anti-AFKidleKeeps the client from idling out.OrbitcircleClosest player / mouse / fixed point; CFrame or Velocity; radius, speed, height; optional ring.SpinbotyawClockwise or CCW; spin speed; optional only-while-shooting.Custom FOVcameraOverride camera field of view (moved here from World).Custom GravityphysicsOverride Workspace gravity when enabled, with hold / toggle key (moved here from World).Anti-AimaaOff / Jitter / Spin / Static / Desync with yaw and pitch offsets.DesyncspoofOffset direction (incl. Custom), strength, height spoof, update Hz, optional server ghost draw.Force ResetcharacterRespawn / reset the local character on demand.Hitbox ExpanderpartsScale head / root / torso / arms / legs up to 25x within a distance; optional team check.FreecamcameraDetach with key, move speed, look sensitivity.SkyboxvisualPresets (Aesthetic Purple, Classic Blue, Sunset, Nebula, Storm, Galaxy, Retro, Night, Void, Overcast, Dusk) + optional rotate.LightingenvBrightness, ambient, outdoor ambient, colour shift, fog, exposure, diffuse/specular, clock time, sun latitude, shadows.World ChamsrenderFlat X-Ray, Shaded X-Ray, Shaded Bright, Emissive, Glass Tint, Glass, or On-Top White; custom colour, height and distance limits, vertical gradient, pulse / rainbow animation, and distance fade.Sky extrasskySun / moon size, star count.Bloom / DoF / Atmosphere / CC / BlurpostFull post-process stacks when the game provides them - sections without the instance are hidden entirely.Compact roster: avatar, primary name, dimmed secondary name. Health and detail live in the side panel. Left-click selects; right-click toggles whitelist; eye spectates; crosshair teleports.
Clear All / Name ModerosterWipe the whole whitelist at once; flip the roster between usernames and display names.Team ChecksharedAligned with Aim / Visuals team filters.Hide WL ESP / AimexcludeIndependently hide whitelisted players from ESP and/or aim.Browse the live DataModel: search (Enter), class icons, expand/collapse. Context menu copies name, class, path, or address. Properties panel edits typed ValueBases and common Part / Humanoid / Camera / Player / Workspace fields.
Menu ThemelookDefault, Mono, Ember, Azure, Violet, Rory + custom accent.WatermarkhudFPS, MS, player count (users icon), clock; draggable when the menu is open.Keybind List / SpotifyhudActive binds overlay; now-playing card with synced lyrics panel when available.Streamproof / VSync / Typing ChecksystemCapture hardening when supported, present sync, softer input while typing.Snow / Dim BackgroundchromeMenu flair and backdrop dim amount.Menu KeybindDefault F1.Profilessave / loadSave or load by name under configs/; dropdown selects the active profile. Also Save / Reload config.json.Hit SoundaudioEnable, volume, browse file, test play.EjectexitUnload Sync after confirm.The Luau tab is a real Luau (statically linked). Real Luau (not Roblox's runtime) — isluau() returns true, and identifyexecutor() reports "Sync".
Multi-tab editor, script list + search, F5 / Execute, Ctrl+S saves into scripts/.
print / warn stream into the output panel under the editor.
game / workspace / LocalPlayer are memory-backed RealInstances refreshed each tick — not a fake sandbox graph.
File APIs only touch <exe>/workspace. io, package, dofile, loadfile, and require are blocked; os is available (clock/date/time only).
print(identifyexecutor()) -- Sync, 1.0.0-sandbox
print(isluau()) -- true
print(game.PlaceId)
print(LocalPlayer and LocalPlayer.Name)
identifyexecutor / getexecutornamefnReturns "Sync" and version string.getgenv / getrenvtableScript environment and a read-oriented Roblox-like env table.loadstringfnCompile and run a string in the sandbox.checkcaller / isluau / typeoffnCaller check (always true in sandbox), Luau flag (always true), type helper (Luau built-in).setclipboard / toclipboard / getclipboardfnWindows clipboard read/write.messageboxfnNative message dialog.syntablesyn.request, syn.set_clipboard, syn.queue_on_teleport (queue is a no-op).tick / timefnMonotonic and wall-clock helpers.Vector2 / Color3 / BrickColor / UDim2typesConstructors for Drawing and UI-style values.Vector3 / CFrametypesFull 3D types with Dot, Cross, Lerp, lookAt, Angles, space transforms.game / workspace / LocalPlayerInstanceLive roots. Methods: GetChildren, GetDescendants, FindFirstChild*, IsA, GetFullName, GetAddress, GetService, GetPlayers.Instance.fromAddressfnWrap a raw pointer as an Instance.Readable propsmemoryName, ClassName, Parent, Address, Position, Size, Velocity, Transparency, CanCollide, Health, MaxHealth, WalkSpeed, JumpPower, DisplayName, UserId, Character, Team, PlaceId, CurrentCamera, Gravity, LocalPlayer.Writable propsmemoryMany of the above (position, transparency, humanoid stats, etc.) write through process memory.Memory.Read / WritefnTyped reads/writes. Memory.Type: I8–I64, U8–U64, Float, Double, Pointer, Bytes, String (write blocked).getrawmetatable / setrawmetatablemetaSandbox metatable access.gethiddenproperty / sethiddenpropertypropsHidden property helpers where supported.debug.*debuggetupvalues, getconstants, getconstant, setconstant, getprotos, getproto.newcclosure / clonefunction / protectfunctionclosuresPlus isexecutorclosure, isclosure, getfunctionhash.getgc / findgc / setgcgcGarbage-collection probes for sandbox objects.local lp = game:GetService("Players").LocalPlayer
-- or LocalPlayer global
local char = lp.Character
if char then
local hrp = char:FindFirstChild("HumanoidRootPart")
print(hrp and hrp.Position)
end
Drawing.new(type) creates overlay objects: Square/Rect, Text, Line, Circle. Call Drawing.clear() to wipe all.
CommonpropsVisible, Color, Transparency, ZIndex, Remove / Destroy.SquarepropsPosition, Size, Filled, Thickness.TextpropsText, Position, Size (TextSize), Center.LinepropsFrom, To, Thickness.CirclepropsPosition, Radius, Filled, Thickness.local t = Drawing.new("Text")
t.Text = "Sync"
t.Size = 16
t.Position = Vector2.new(40, 40)
t.Color = Color3.fromRGB(255, 255, 255)
t.Visible = true
task.wait / waitfnYield for seconds (default one frame-ish).task.spawn / spawnfnRun a function on a new thread.task.delay / delayfnRun after N seconds.task.deferfnSchedule after the current resume.task.cancelfnCancel a scheduled thread.task.spawn, task.defer, and task.delay return the thread; task.cancel(thread) cancels a scheduled thread; task.wait returns elapsed seconds.HttpGet / httpgetfnGET a URL; returns body string.request / http_request / http.request / syn.requestfnFull request table. Response: Body, StatusCode, StatusMessage, Success, Headers.local res = request({
Url = "https://httpbin.org/get",
Method = "GET",
})
print(res.StatusCode, res.Success)
All paths are jailed under the payload workspace/ folder.
writefile / readfile / appendfilefnCreate or read text/binary files.isfile / isfolderfnExistence checks.makefolder / listfilesfnDirectories and listing.delfile / deletefile / delfolderfnRemove files or folders.base64encode / base64decodeencodingAlso exposed on crypt.lz4compress / lz4decompressencodingLZ4 helpers for compact storage.mouse1click / press / releaseinputAlso mouse2 variants, mousescroll, mousemoverel, mousemoveabs.keypress / keyrelease / keyclickinputVirtual-key helpers.isrbxactive / isgameactivefnWhether the Roblox window is foreground.crypt.hash / generatebytes / generatekey / randomcryptHashing and random material.crypt.encrypt / decryptcryptSimple XOR+SHA256 scheme — not AES.getreg / iscclosure / islclosurefnRegistry and closure kind checks.Blockedhardio, package, dofile, loadfile, require. (os is available but limited to clock/date/time.)Error stubsunsupportedgetscriptbytecode, getscripthash, getscriptclosure, getsenv, dumpstring, …Empty stubsnilgetscripts, getrunningscripts, getloadedmodules, filtergc, …No-opswarnfireclickdetector, fireproximityprompt, firetouchinterest, queue_on_teleport, setfpscap, most ui.* builders.Not presentmissinggetmousepos, HttpService:JSONEncode.